

The farther you spread buildings out, the farther your people have to go in order to reach their destinations. The second thing you can do is proper city planning.

To do so however, it needs fuel that it can burn, so early on make sure you have a wood chopper who can keep your people supplied with firewood. A house will heat people up when they visit it, so it acts as a refresh on how cold someone is. There are really four things that you can do to mitigate people freezing to death. Having your food turned to ash, while it may satisify an american palate, does not satisfy the palate of your Banished Citizens. If your storage facitilites catch fire, you do lose all that was stored in them. The key thing to note, however, is that you want to be sure that you do not having simply one crop, as it may become diseased, nor should you have only one storage facility for all of your crops, as it may burn down. This primarily means farming, as other means can fluctuate between seasons. The best way that you can mitigate starvation is by having a good supply of consistent food sources. From what I have observed, if one half of a couple dies a horrbile death (say getting gutted by a boar) the other member of the family will NOT find a new mate, therefore will no longer add to the population. There is also the hidden issue of the widow/widower effect. At start, building around you is the way to go.
BANISHED CHEATS PATCH
So be sure to keep your orders around your settlement, and not say, clear a patch of land on the far corner of the map because it looks prettier. They need refilling with a pit stop from time to time. From what I have expierenced, hunger and heat function both as a "tank system," much like a gas tank. If you send someone on too far of a task, they can die of starvation or hypothermia if they don't get back in time. The other thing that you have to be careful of is your clear orders. By the fifth, someone to make you some clothes, assuming you haven't had a mass "hand-me-down" moment, a.k.a.

Four for your starting population, and a fifth for any "accidents" that occur during the winter.īy your second winter you want to be sure have a woodcutter to keep your houses stocked with firewood during the winter. By the first winter, you ideally want 5 houses. The important thing that I will say is that it is highly important that you get your houses up for your population before winter.
BANISHED CHEATS MOD
Warning: this mod makes the game considerably easier and will be considered cheating by most gamers. In version 3 the growth rate has been doubled for all resources that support growth: trees (wild and in orchards), plants (crops, gatherer resources and herbs) and animals (wild deer and animals in pastures) now grow or produce offspring twice as fast. You can however, destroy your existing buildings and place new ones which will have the increase in volume. This will only work for new buildings of these types, so storage barns and stockpiles built before activation of this mod will not be changed. In version 2 the volume of the storage barn has been increased to 20000 units (default 6000) and the stockpile space has been doubled to 500 units per tile (default 250). It also compensates for the increase in resource stacks by reducing the weight of some heavy items. It takes a bit of time before it works (because it only works for new resources), but it's compatible with existing save games. Production buildings will also generate twice a much items for the same amount of resources. All newly generated resources, like crops from fields and logs from trees will be doubled (more or less). This mod increases the amount of resources gained from all sources.
